![]() Keep pax informed and they'll have a greater sense of urgency as their departure time nears and they're be far less likely to needlessly wander from their gate.Įxtremely powerful queue system provides you with full control. Info displays, kiosks, and public address speaker systems complete with Electronics zones to house the required amplifiers. Bag handling systems can be quite complicated and you definitely don't want to become a case study like KDEN has! Take it slow and plan ahead - building a highly efficient baggage handling operation is no easy task and requires careful planning! Losing bags is a sure way to upset an individual pax, but it also starts causing issues with the airline when occurring often. ![]() Leverage the Fuel Marketplace as much as you can, too - with enough capacity you may be able to cash in on any arbitrage opportunities that present themselves which can provide a welcome capital infusion.ĭeeply Simulated Baggage Handling SystemsĬonveyor to carousel, every single bag is tracked - watch as each piece of luggage makes its journey. 15 Airlines with realistic high-quality textures.ġ5+ research items to obtain improved transit, reporting, expansion, and other capabilitiesįuel can be a profitable saving grace or you may even decide to sell at-or-below cost as a loss-leader tactic in your effort to gain favor with airlines. When operations run smoothly & pax are all happily catching their flights you can be pretty sure that the airlines are probably satisfied, too! If you keep the airlines happy you can probably raise prices without creating too much fuss - and that leads to bigger profits!Ĭareer Mode & Sandbox Mode (unlimited funds)ġ6+ Aircraft, turboprop to turbine. Ensuring passengers catch their flight is another. Getting flights out on-time is only part of the battle. It seems simple, placing restrooms or retail areas for instance - but it's more than meets the eye! Pax may become distracted when seating or interesting services require a long walk or are far from their gate! Carefully consider the details to truly maximize your efficiency and reap the profits. Moving walkways, multi-story structures, additional terminals, one-way taxiways, staggered schedules, and careful standby gate allocation - these are but a sampling of the concepts you'll leverage on your way to truly mastering the art of large-scale airport operations. Large & complex airports require extremely smart designs. Avoiding bottlenecks for 10k+ pax will likely require different tactics! Aim for profitability by scaling up, but remember: more passengers, more problems! Getting 2,000 pax out is easy. The starter airport helps get aircraft landing & cash flowing almost immediately. Simple & familiar controls for a smooth takeoff ![]() Deeply simulated gameplay where each detail makes an impact - down to the trash cans. Fixes one issue with sectors job sometimes not completing successfully that could result in an inconsistent map state that shows everything non-secure, all zones failing validations, etc.You control everything, from the cruise-altitude decisions to the smallest ground-level details.Ĭhallenge yourself to create an efficient & profitable international hub in Career Mode, or create an artistic masterpiece without credit rating worries in Sandbox Mode.Ĭonstruct your terminal, hire staff, sign airline contracts, tweak the daily flight schedule, configure standby gate availability, plan & design your infrastructure - bag handling systems, roads & taxiways, fuel systems, runways, gates, hangars, service vehicles, and everything in between.Resolves the issue with road construction sometimes not completing.Fixes a sprite error on very large land expansion area indicators.Fixes the UI money hover not limiting the number of recent transactions displayed.The pink ("R") side of the network is unchanged, does not allow intersections.Conveyor sections with a 3-way intersection will only be allowed to connect to other "to hub"/blue sections. ![]() Conveyors inbound to a hub (blue, labeled with an "H") can now have 3-way intersections.Changes from Edge prior to today are now on this branch & are re-iterated below.Ĭonveyor Changes - By popular request! =)
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